I’ve written a few times over the years about Spore, the new life-cycle simulation game by Will Wright (creator of The Sims), with spontaneous/generative music by Brian Eno. The game’s release is now just a couple of months away, and Maxis have released the Spore Creature Creator in advance, so users can get started creating a library of bizarre land, water, and air-borne beings. Luckily for us, the game’s many delays have given Miles just enough time to grow up enough to start appreciating basic concepts of evolution, and to become comfy with a mouse.
Just spent the bulk of a cold grey summer morning playing with the Creature Creator, and my jaw is on the floor. Spore manages so much complexity behind such a simple and intuitive interface. Performance is superb, movement is silky smooth, and the creative possibilities are endless. Working mostly by himself, Miles created HasEverything, Headfeathers, Aquaboogie, and Ezra. This is Ezra:
Yep – in test drive mode, you can build short movies and upload them directly into YouTube, without leaving the game. The resolution here isn’t great, but inside the game, both creatures and settings are stunningly beautiful.
If we’re having this much fun with just the creature editor, I can only imagine what the actual game is going to be like.
Just downloaded this on Sunday myself (http://www.spore.com/sporepedia#qry=usr-Zeigen) and have three creatures by my son and one by my brother so far. Definitely share your enthusiasm for how well this was implemented.
What’s your handle?
Dang, you guys have been busy! Here’s what we’ve got so far (symlink23). Looking forward…